Additions
====================================
Refactored Eldrin Power. Addons from prior versions that use eldrin power may be incompatible. Existing 1.20.1 worlds will upgrade, but will need minor in-game adjustments to eldrin conduits. Read below for details.
重构了艾得灵之力。使用早期版本中的艾得灵之力的插件可能不兼容。现有的 1.20.1 版本的世界将升级,但需要对艾得灵传输核心进行微小的游戏内调整。请阅读下面的详细信息。
Eldrin Conduits now have a UI that allows you to, per capacitor, control how eldrin power is shared
艾得灵传输核心现在有一个界面,允许您对每个电容器控制埃尔德林能量的共享方式
- Just you
- Same Scoreboard Team
- Same Faction
- Public
- 仅限您
- 同一记分牌队伍
- 同一派系
- 公共
Conduits must be placed by a player in order to collect data required to share and provide power.
传输核心必须由玩家放置才能收集共享和提供能量所需的数据。
Conduits without this data will break themselves and drop as items. **This will happen with older worlds, so make sure you're prepared for that and go pick them up and re-place them.**
没有此数据的传输核心将自行损坏并掉落为物品。**这将在旧世界中发生,请确保您已经做好了准备,然后去拾取它们并重新放置。**
Only the player that placed the conduit can edit the share configuration UI, but anyone can view to check levels and permissions.
只有放置传输核心的玩家才能编辑共享配置界面,但任何人都可以查看以检查级别和权限。
Eldrin Conduits now hold a small amount of eldrin power
艾得灵传输核心现在可以存储少量的艾得灵之力
- This makes them act kind of like batteries
这使它们的功能有点像电池
Similar to the Lodestar, they can be turned off with a redstone signal, stopping all power transmission
与统御星锥类似,它们可以通过红石信号关闭,停止所有电力传输
They have a capacity, a charge rate, and a limit to how much eldrin power can be provided in a single operation
它们具有容量、充电速率和单次操作中可以提供多少艾得灵之力的限制
A single block, in a single tick is my definition of a single operation
我定义一个单操作为一个方块,在一个游戏刻内
They will recharge over time from their owner's eldrin power network, with higher quality conduits holding more and charging faster
它们将从其所有者的艾得灵之力网络中随着时间的推移而充电,质量更高的传输核心容量更大,充电更快
ALL consumers will draw from this shared pool, meaning you can overdraw your conduits
所有消费者都将从这个共享池中汲取,这意味着您可以超支您的传输核心
- There is no negative effect other than slow (or potentially no) power provision. No explosions, etc.
除了能量供应缓慢(或潜在地没有),没有其他负面影响。没有爆炸等。
Eldrin Conduits now determine their range of provided power rather than consumers determining a search radius
艾得灵传输核心现在确定它们提供的能量范围,而不是使用能量的物品确定搜索半径
Eldrin Conduits now register into a chunk capability, making search and responsivity significantly faster
艾得灵传输核心现在注册到区块功能中,使搜索和响应速度显著加快
Lesser Conduits burnout due to proximity has been removed
由于接近而导致的弱化传输核心烧毁已被移除
The capability for conduits to provide more than one kind of eldrin power has been added, though nothing has been done with it at this time
传输核心提供多种类型的艾得灵之力的功能已添加,尽管目前还没有对其进行操作
A block, block entity, block entity interface, and the gui is available in the API for addons to very easily add new conduits
在 API 中为插件提供了一个方块、方块实体、方块实体接口和界面,非常容易地添加新的导管
- Block: EldrinCapacitorBlock
- Entity: EldrinCapacitorTile
- Interface: IEldrinCapacitorTile
- Gui: EldrinCapacitorPermissionsScreen
- Containter: EldrinCapacitorPermissionsContainer
The block entity interface in the API for addons to add new blocks that consume eldrin power has been updated.
为插件添加新的消耗艾得灵之力的方块已更新至 API 中的方块实体接口。
- Only minimal changes should be required.
只需要进行最小的更改即可。
Constructs now have swimming animations
构装体现在有游泳动画了
Improved construct water navigation
改进了构装体的水上导航
Added an event to the API for when spell reagents are calculating; this can be used to add or remove reagents from spells
为 API 添加了一个事件,用于在计算法术配料时使用;这可以用来向法术添加或移除配料
Added 23 new methods to the API IContainerHelper to assist in moving items around and check for various M&A capabilities (such as rings of collection)
为 API 添加了 23 个新方法到 IContainerHelper,以帮助移动物品并检查各种 M&A 功能(例如收集戒指)
Improved tagging for damage types
改进了对伤害类型的标记
Improved feedback for eldrin power consumption
改进了艾得灵之力消耗的反馈
Improved visuals on Ritual of the Flat Lands
改进了《平原仪式》的视觉效果
Added a new aura, Aura of the Bulwark, which increases armor
添加了一种新的光环,坚壁光环,可以增加护甲
Bug Fixes
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Improved construct midair control, they should no longer launch themselves when stepping off of a small ledge
改进了构装体在空中的控制,它们不应再在从小悬崖上踏下时自行启动
Soaked no longer spawns particles while the entity is still in water/rain/etc
在实体仍处于水中/雨中/等情况下,不再生成浸湿粒子
Adjusted when the casting resources are requested to register
调整了请求注册施法资源的时间
Fixed a dupe bug with the practitioner's pouch
修复了与 布仪者之袋 相关的一个重复错误
Fixed some odd stacking issues with the practitioner's pouch
修复了 布仪者之袋 的一些奇怪的堆叠问题
Fixed a bug in the API where a reference wasn't properly set, leading to crashes
修复了 API 中的一个错误,其中引用未正确设置,导致崩溃
Fixed material display in the inscription table and altar of arcana
修复了编写桌和奥秘祭坛中的材料显示
Fixed pinned recipe rendering for several recipe types
修复了几种配方类型的固定配方渲染
Fixed an incorrect registration for the codex category on eldrin power
修复了艾得灵之力的 奥秘古籍 类别的错误注册
Fixed some texture issues within the guide book
修复了指南书中的一些纹理问题
Fixed a lang file issue with rote
修复了 定式熟记 的 lang 文件问题
Fixed a crashing bug with the eldrin altar
修复了与艾得灵祭坛相关的一个崩溃错误
Fixed an issue with construct advancement predicates
修复了构装体前进条件的问题
Added loot table display for transmutation recipes
为转化配方添加了战利品表显示
Fixed exigent charm charge limits
修复了紧急符咒的充能限制
Fixed the occuluse background texture
修复了 奥秘之眼 的背景纹理
Fixed fluid jug fluid rendering
修复了流体瓶流体渲染
Fixed item tooltips to properly display tiers
修复了物品工具提示,以正确显示层级
Fixed the transmute cantrip to again properly set a radius
修复了转化小技巧,再次正确设置半径
Fixed aura enchants on the Runic Anvil
修复了符文铁砧上的光环附魔
Balance Changes
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Moved haste to T2
将迅捷移动到 T2
Moved invisibility to T3
将隐身移动到 T3
Re-balanced and unified several buff effects. You should re-generate configs.
重新平衡和统一了几种增益效果。您应重新生成配置文件。
Most buff effects default to 30 seconds and can be increased to 600 seconds in 30 second increments
大多数增益效果默认为30秒,并且可以在30秒的增量中增加到600秒
Most debuff effects are somewhere between 15 and 30 seconds to 180 and 600 seconds, depending on their overall power
大多数减益效果在15到30秒之间,最高可达180到600秒,具体取决于它们的总体能力
Added optional reagents to the following components which when provided, allows them to become permanent when self-cast:
将可选试剂添加到以下组件中,当提供时,允许它们在自我施法时变为永久性:
- Water walking (Wakebloom)
- Night vision (Fermented Spider Eye)
- Levitation (Tarma Root)
- Grow (Desert Nova)
- Shrink (Cerublossom)
- Leap (Slime Ball)
- Spider Climbing (Web)
- Swift Swim (Cod)
这些可选试剂对于已经可以使它们永久的派系并非必需。再次施放法术将取消永久效果,不需要这些试剂。